

Whilst zbrush central has some great ones that are well worth checking out, these all come in a rather unhelpful.

Whilst doing some sculpting today I found myself casting around for some nice matcap images to apply to my sculpt. Alternatively if you’re using them in blender, just set the “size” option in the texture mapping options to 0.98 in each direction blend download to fix an issue with the rendered matcap images not aliasing correctly when used as matcaps, but to get the most out of the matcap images at the bottom you may want to crop the outer few pixels from the outside of the image. You can choose a blend mode based on your needs.Edit: I’ve updated the. Blend Mode: There are many blend modes to choose from that define how an object’s color will be drawn on top of previously drawn colors.Cull Mode: determines how the material culls the mesh triangles based on the direction they’re facing.Color Mask: determines the color channels the final render should output.Depth Function: determines how the depth test will be completed to be considered successful.Depth Write: determines whether or not the pixel’s depth information is written into the depth buffer.If the test is successful, then the pixel will replace the previous pixel if it fails, then the pixel is discarded. By turning on a depth test, the engine will compare the drawing pixel with the current depth buffer.

